> For the complete documentation index, see [llms.txt](https://whitepaper.avaxtars.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.avaxtars.com/fundamentals/devices/digital-genetic-code-generator-dgcg.md).

# Digital Genetic Code Generator (DGCG)

![Digital Genetic Code Generator](/files/hIsXFErBcJ5ixQlPy8yy)

* Players will be able to buy 1 DGCG per account at the moment.
* The base price for a DGCG is 6 $AVXT.
* DGCGs will be bought as Level 1.
* Locking a scientist into DGCG and paying the upgrade cost with $ENXT will upgrade it to next level.
* The required amount of scientists to upgrade DGCG is 1 and the required $ENXT is 25 for each level.
* Scientists will be locked permanently in DGCG for upgrading the level of DGCG.
* Gen2 Avaxtars will be put into DGCG to farm $DGC Token.
* Gen2 Avaxtars’ rarity **will affect** the outcome of DGCG Process.
* Every 7 days, users should claim produced $DGC Tokens and will start the process again (Just like the process of PAGMs)

DGC Generator Production & Upgrade Table is shown below:

![](/files/AN0b4ea8pE5esPs76vll)

According this table a player may lock 5 Gen2 Avaxtars in to a level 5 DGCC. Let’s assume all of those Avaxtars are Rare then this DGCC will produce 200 $DGC per 7 days.<br>
