# What is Avaxtars?

Avaxtars is a Browser Based Idle Sci-Fi Game on Blockchain

![](https://avaxtars.com/assets/images/logo.png)

AVAXTARS is an abbreviation of AVAX Stars. AVAX is the name of the main coin of the Avalanche blockchain platform where Avaxtars was launched on. Avaxtars is the first browser based Play to Earn (P2E) idle game on Avalanche platform.

Avaxtars was launched on 31st March, 2021. Sice the launch, Avaxtars has a solid roadmap with a progressive development.

## Getting Started

{% hint style="info" %}
**Avaxtars Whitepaper** gives you all the required information to enter our Universe and proceed beyond a real Metaverse experience. We'll keep updating this GitBook with the development of Avaxtars.
{% endhint %}

### Fundamentals: Jump right in

Follow our handy guides to get started on the basics as quickly as possible, please proceed to the next topic.


# Roadmap

<figure><img src="/files/Sg9n4HNXDLOdt0uzADOf" alt=""><figcaption></figcaption></figure>


# Avaxtars NFTs

All the game assets in Avaxtars are ERC-721 NFTs

Everything started with the creation of the first **10.000** Avaxtars. We are calling this process as **Phase 1**. All of the Avaxtars created during Phase 1 are **Generation 1** (**Gen1**) Characters.

![Gen1 Avaxtars](/files/uzYwB34RWitokaRHgMe6)

Every Avaxtar has a unique **Digital Genetic Code (DGC)** and it is guaranteed that all of the Avaxtars are different than each other and unique. In addition to that, every Avaxtar has a rarity level.&#x20;

> — Common
>
> — Uncommon
>
> — Rare
>
> — Epic
>
> — Legend

{% hint style="info" %}
**Avaxtar Rarities:** Avaxtar rarities defines the amount of them and all different rarities have a success rate that affect many things in the Avaxtars Universe. Here is the Avaxtar Distribution Table by rarities and their corresponding success bases.
{% endhint %}

![Avaxtar Rarities & Success RatesG](/files/uzdP2rfrkQvvWGadmMMO)

## The Use of Gen1 Avaxtars

Gen1 Avaxtars are very special and can be used for several applications in Avaxtars Universe.

* They can be used within Personal Avaxtar Generation Machine (PAGM) to create a new generation (Gen2) Avaxtars. This process let players earn Avaxtars Token ($AVXT) or generate Digital Genetic Code Token ($DGC)
* They can drop special Boxes

We'll cover all the topics in details step by step.


# PAGM

PAGM is the Personal Avaxtar Generation Machine

![PAGM v2](/files/LYKrCnJI0Ix7QBwzp6Ly)

**Personal Avaxtar Generation Machine (PAGM)** is available to buy with $AVXT Tokens on [**Marketplace**](https://avaxtars.com/browse?t=items\&f\[data.type]=PAGMs\&s=data.price:asc)

PAGM can analyze the digital genetic codes of the Avaxtars, process them and create new Avaxtars. We called this **Avaxtar Farming (AF)**. For the **AF** process, two Avaxtars should be locked in PAGM for a certain time.&#x20;

Only Gen1 Avaxtars can be used for the **AF** process.&#x20;

Unfortunately, the AF process requires some time and cannot be completed successfully on every try. The basic success rate multiplier is 50%. But this can be increased by the rarity levels of the Avaxtars used for the AF process. In addition to this, the required time for the AF process decreases by the rarity of Avaxtars used for the **AF** process. Here are the tables for Success Rates and Waiting Times.

![Success Matrix of AF](/files/OE0inO9x1T2eInXulqg2)

![Process Time for AF (Days)](/files/i5EQ4bOZTE36lamsCrMm)

Let’s dive deep into these tables.

If an Agent locks two **Common Avaxtars** in the **PAGM** then the waiting time will be **7 days** and at the end of this process, the success rate is **50%**. In this example, if **PAGM** fails to generate a new Avaxtar, the locked ones return to their Agents.

If an Agent locks two **Legend Avaxtars** in the **PAGM**, the waiting time for a new Avaxtar will be **3,85 days**, and the success rate of **0,95** means that at the end of 3,85 days a new Avaxtar will be generated **95%**.

Farmed new unique Avaxtars will have the same distribution percentages as now to become in different rarities.

Every new Avaxtar brings some **$AVXT** tokens with it. The amount of **$AVXT** token brought by the new character depends on the rarity of that Avaxtar. When Avaxtars started the amount of $AVXT can be earned was with the creation of Gen2 Avaxtars are as follow;

* Common: 10 $AVXT,
* Uncommon: 12 $AVXT,
* Rare: 14 $AVXT,
* Epic: 17 $AVXT,
* Legend: 20 $AVXT.

With the ongoing process **after every 2.500 new Gen 2 Avaxtars creation**, the **$AVXT** rewards given to Avaxtar Farmers have been reduced by 25%. We have now halted this process after 11 successful bounty reduction periods. From now on, there will be no decrease in $AVXT rewards. The rewards for successful AF processes are shown below in the period following each reward reduction. We will reconsider the awards and make changes in the future.

![](/files/dVPnFPhHNF85vvTrOfg3)

Agents have a possibility to decrease the required time for **AF** spending some **$AVXT** Tokens. You should have enough $AVXT Token balance in your game wallet. For different PAGM Accelerations players should spend different amount of $AVXT Tokens. Those tokens have been also reduced after every 2.500 new Gen 2 Avaxtars creation. From now on, there will be no decrease in $AVXT costs for process accelerations and we will reconsider to make changes for those costs in the future.

![](/files/nIQPi7sn2fCTZUDSEG66)

**Failed PAGM processes will reward** [**$DGC**](/fundamentals/tokenomics/usddgc)

**The Avaxtar Farming (AF)** process, which is carried out using the **PAGM** device and **two Gen1 Avaxtars**, has varying success rates depending on the rarity level of the Gen1s used, and all PAGM owners, without exception, can occasionally get **unsuccessful results**. On the other hand, PAGM devices spend considerable time analyzing the digital genetic codes of the two Gen1s to generate a new one. We can see that **some of the analyzed code can be recovered**, even if it fails to generate a new Gen2. This amount will be determined by the rarity of the Gen1s used. The table below shows how much **$DGC** can be recovered.

![](/files/60VG4T4gXuNrhCFGBPZg)

Unfortunately, the records of Gen1s placed in PAGM devices during the early period when PAGM processes began in Avaxtars were corrupted due to the first wave of the Quantnet frequency wars. For all these records, PAGM holders will be awarded 50 $DGC for related transactions. Yes, starting with the first failed PAGM and retroactively, all PAGM holders will receive their rewards :) From now on, new failed PAGM transactions will also generate $DGC in the specified amounts.

***Using PAGM for $DGC generation***

During their research, our scientists discovered that Gen2 Avaxtars were insufficient to create new Gen2 characters. Further investigation, however, revealed that **Gen2s could be used to generate $DGC**.

By locking **two Gen2 characters into a PAGM device** and **waiting a certain amount of time**, any player will be able to generate $DGC. Unfortunately, this process will **not award $AVXT** as it did for Gen2 production, but thanks to the tremendous efforts of our scientists, there is **no risk of failure in the production of $DGC with PAGM devices**. The **rarity level of the Gen2 characters** used in the PAGM device determines the amount of $DGC that can be produced.

The table below shows the amount of $DGC that can be produced using two Gen2 and PAGM as a result of extensive research.

![](/files/9rpPn8Y5dWdUZYq4GAgP)

The production times are the same as those required for Gen1 production as shown in the table below.

![](/files/uyqUwojTRQxkuyxUsv5C)

Our scientists have discovered that this process can be accelerated by 20%, 40%, or 60% by paying $AVXT as in the Gen2 production process and at the same cost.<br>


# BoxDrop Feature

BoxDrop is a unique function dedicated for the Gen1 Avaxtars only

Gen1 Avaxtars has a special ability called BoxDrop. This ability let players to get a special Box from their Gen1 Avaxtars.

![Gen1 Avaxtar Detail Page with BoxDrop Claim Button](/files/bGIfEmNk8mRxWgK4xz60)

{% hint style="info" %}
**Good to know:**  If a Gen1 Avaxtar uses BoxDrop ability it cannot be ***reverted***! Gen1 Avaxtars with unclaimed DropBox rights have the most valuable listings on Marketplace.
{% endhint %}

Gen1 Avaxtars with different rarity levels may claim this BoxDrop several times.

* A **Common** Avaxtar may claim **1 BoxDrop**
* An **Uncommon** Avaxtar may claim **2 BoxDrops**
* A **Rare** Avaxtar may claim **3 BoxDrops**
* An **Epic** Avaxtar may claim **4 BoxDrops**
* A **Legend** Avaxtar may claim **5 BoxDrops**

Because every Avaxtar can drop different numbers of boxes, the total number of boxes from BoxDrop Feature is limited to 18.600. Here is the table with the Avaxtar rarities and total boxes.

![](/files/RSUVOLWxXia8XhbWLw3U)

Boxes from the BoxDrop feature have 4 different Rarity Levels which are Silver, Gold, Platinum, and Titanium.

![](/files/7zLDSY8x5P4XQeflT5au)

Every box will drop a different amount of $AVXT Tokens and other items. Here is the information table.

![](/files/U8IHKWgL6Ka0PI1Qufcf)

Whenever a player will use this special ability, That Gen1 Avaxtar drops a special box which will include some **$AVXT Tokens** and other items corresponding to the rarity level of those boxes.

BoxDrop is a random process thus the rarity level of an Avaxtar will not affect the drop quality but their rarity level affects how many times they may use their BoxDrop ability.

Based on the total number of boxes and rarity amount, the chance of any Avaxtar getting a box are as follows:

![BoxDrop Rates by Rarities](/files/KN3kicLhwetRC8T5rz7O)

{% hint style="info" %}
**Good to know:** If you are going to buy a Gen1 Avaxtar on Marketplace please consider if the BoxDrop feature was used before or not.
{% endhint %}

Let's talk about the Avaxtars Tokens.


# Tokenomics

Avaxtars has 3 different Tokens; $AVXT, $DGC, $ENXT

{% hint style="info" %}
All the Avaxtars Tokens have different use cases and very critical roles for the game.
{% endhint %}

We are aware that it will be a financial burden for players to pay a transaction fee for each game interaction. We have a special solution for this where players do not need to pay Transaction Fees for the game interactions.

Our sophisticated technology allow players to earn Game Tokens within our L2 likely Backend and keep in in-game wallets. We allow anyone to withdraw their tokens whenever they want to their Metamask Wallets.

Players also have the ability to deposit any tokens to their in-game wallets from their Metamask Wallets.

![My Wallet Interface of Avaxtars](/files/HRCh2IEISI49EQIz1WYY)

Let's dive deep in to the Token details.


# $AVXT

Avaxtars Token ($AVXT) is the main token of Avaxtars

![$AVXT Symbol](https://miro.medium.com/max/514/1*SXD5t1rws6tSBzlTLs0fTg.png)

The main token of Avaxtars is **$AVXT**, which was created on the Avalanche network using the **ERC-20** standard.

The hard cap of $AVXT is **one million (1,000,000)** and each $AVXT has six decimal places. These decimal places are referred to as **XT**. **1 $AVXT equals 1,000,000 XT** (think of it like a penny)

Only **200,000** $AVXT were minted at the time of this article; 800,000 more will be minted eventually, and no new $AVXT will be produced after that.

**In May 2021**, two months after Avaxtars launched, we completed an AirDrop to all Avaxtars owners for **10 $AVXT per Avaxtar**. Exactly **57,670 $AVXT** has been distributed to players.

We also distributed **5,395 of $AVXT** through the **Social Media AirDrop** campaign. **4,800** of these tokens were not withdrawn to on-chain wallets on time and we removed those AirDrop from those inactive users back to Game Pool.

The most important way to earn $AVXT is to get it with the dynamics in Avaxtars.

Players may currently obtain boxes using Gen1 Avaxtars’ [**BoxDrop**](/fundamentals/boxdrop-feature) ability and open these boxes to obtain $AVXT. However, this is only a temporary solution because each Gen1 character’s BoxDrop ability has a limited number of uses.

Another important way to earn $AVXT is to use **PAGM** devices. If a PAGM device achieves a successful result by using **two Gen1s**, it generates a new Gen2 Avaxtar with some $AVXT tokens as a bonus.

$AVXT can currently be spent on Marketplace to **acquire PAGM devices,** boxes obtained with the **BoxDrop** feature and other game assets. $AVXT is also the only way to **speed up PAGM processes**.

**All the $AVXTs** spent in-game and **5 percent of $AVXTs** spent in the market **go back to the game pool** and continue to be earned by the players.

You can see many of these statistics in real time on our [**statistics page**](https://avaxtars.com/statistics)**.**

![](https://miro.medium.com/max/1400/1*aWSPUQFhr1ICjQF_TlOkhA.jpeg)Some portion of [**Avaxtars Statistics Page**](https://avaxtars.com/statistics)

For many reasons we do not create a **liquidity pool** on a centralized **(CeX)** or decentralized (**DeX)** exchanges, but currently you can buy and sell $AVXT using the community created pool on several different DeX applications and MEXC. You may find links to those websites on the Avaxtars Links section on the left side.


# $ENXT

$ENXT is the Energy Token of Avaxtars and many interactions requires $ENXT

![Avaxtars $ENXT Symbol](/files/2OHvUz1lEwO45BUbjEBH)

Completing missions and joining to **PvP** matches requires energy. Another important token of Avaxtars for this energy requirement is **$ENXT.**

**$ENXT has not a hard cap.**

The balance of the $ENXT ERC-20 contract **will always be zero**. When the $ENXT earned in the game is withdrawn to an on-chain wallet such as $AVXT, this amount of **$ENXT is minted by the contrac**t and transferred to the user’s wallet. When **$ENXT is deposited** from an on-chain wallet to the game wallet, that $ENXT is **burned on-chain** and added to the user’s in-game wallet as a balance.

Users are free to use their $ENXT assets in their non-game wallets as they wish (establishing pools, trading on centralized and decentralized exchanges, etc.).

**$ENXT Generation**

$ENXT, like $AVXT, can be generated by **in-game dynamics** or will be given as **an extra reward** to those who meet certain criteria.

We’ll reveal the details of the special devices we’ll be offering in-game to generate $ENXT later.

For the reward system, For those who provide liquidity to the **$AVXT-$AVAX** pool on [**Pangolin**](/game-guide/how-to-make-a-pvp-fight)**,** [**TraderJoe**](https://analytics.traderjoexyz.com/pairs/0x7ff6a435d129fe0ee0104b7936d5476803692853) or [**YetiSwap**](https://info.yetiswap.app/#/pair/0x0c30e7bc8b2c329ce541d2fdd195dfc9094f591e), will earn **$ENXT** that equals to the same amount of **$AVXT** they provided liquidity to the pool for **every 24 hours**. Due to changes in $AVXT and $AVAX valuations, there may be changes in the contributions of our users who provide liquidity to the pool. **The prizes we give will not be affected by these changes**, the amount of entry to the pool will be important.

For example, a user provides liquidity into a pool for 20 $AVXT and equal amount of $AVAX. This user will earn 20 $ENXT every 24 hours. This reward will expire when the liquidity provider leaves the pool. In partial exits, the reward will be calculated again considering the $AVXT amount as of that moment.


# $DGC

Digital Genetic Code ($DGC) has a critical role on Avaxtars Progress

![Avaxtars $DGC Symbol](https://avaxtars.com/static/content/21-11/27/256px.png)

The most basic component that generates Avaxtars is the **Digital Genetic Code (DGC)**. DGC has an important role in Avaxtars and Gen2 characters can be developed using **$DGC**.&#x20;

In a structure like $AVXT and $ENXT, **$DGC will be produced and consumed in-game**.

**$DGC will not have a hard cap.**

**The balance of the $DGC ERC-20 contract is always zero**. When the $DGC earned in-game is withdrawn to an on-chain wallet such as $AVXT and $ENXT, this amount of $DGC is **minted by the contract and transferred** to the user’s wallet. When $DGC is deposited outside of the game to the in-game wallet, this $DGC **is burned on-chain** and added to the user’s in-game wallet as a balance.

Users are free to use their $DGC assets in their non-game wallets as they wish (establishing pools, trading on centralized and decentralized exchanges, etc.).

**$DGC** is generated by **in-game dynamics**, like $AVXT, or **will be distributed as an extra reward to those who meet certain criteria**.

There are three ways to earn $DGC.

**Failed PAGM processes will reward $DGC**

**The Avaxtar Farming (AF)** process, which is carried out using the **PAGM** device and **two Gen1 Avaxtars**, has varying success rates depending on the rarity level of the Gen1s used, and all PAGM owners, without exception, can occasionally get **unsuccessful results**. On the other hand, PAGM devices spend considerable time analyzing the digital genetic codes of the two Gen1s to generate a new one. We can see that **some of the analyzed code can be recovered**, even if it fails to generate a new Gen2. This amount will be determined by the rarity of the Gen1s used. The table below shows how much **$DGC** can be recovered.

![](/files/60VG4T4gXuNrhCFGBPZg)

Unfortunately, the records of Gen1s placed in PAGM devices during the early period when PAGM processes began in Avaxtars were corrupted due to the first wave of the Quantnet frequency wars. For all these records, PAGM holders will be awarded 50 $DGC for related transactions. Yes, starting with the first failed PAGM and retroactively, all PAGM holders will receive their rewards :) From now on, new failed PAGM transactions will also generate $DGC in the specified amounts.

***Using PAGM for $DGC generation***

During their research, our scientists discovered that Gen2 Avaxtars were insufficient to create new Gen2 characters. Further investigation, however, revealed that **Gen2s could be used to generate $DGC**.

By locking **two Gen2 characters into a PAGM device** and **waiting a certain amount of time**, any player will be able to generate $DGC. Unfortunately, this process will **not award $AVXT** as it did for Gen2 production, but thanks to the tremendous efforts of our scientists, there is **no risk of failure in the production of $DGC with PAGM devices**. The **rarity level of the Gen2 characters** used in the PAGM device determines the amount of $DGC that can be produced.

The table below shows the amount of $DGC that can be produced using two Gen2 and PAGM as a result of extensive research.

![](/files/9rpPn8Y5dWdUZYq4GAgP)

&#x20;The production times are the same as those required for Gen1 production as shown in the table below.

![](/files/uyqUwojTRQxkuyxUsv5C)

Our scientists have discovered that this process can be accelerated by 20%, 40%, or 60% by paying $AVXT as in the Gen2 production process and at the same cost.

***$DGC Generator***

Finally, we have a mechanism in place where non-PAGM players can generate $DGC as well. The **$DGC Generator** is a unique **device** that generates $DGC by copying the digital codes of Gen2 characters. However, this is a time-consuming and laborious process. This process will take 7 days and will yield the following amounts of $DGC depending on the Gen2 rarity used.

![](/files/5EnA6dtp7kWvteGAVr8t)

&#x20;We will reveal the cost and other features of the $DGC Generator device at a later stage.


# Items

Items are crucial assets to enhance Avaxtars.

There are several type of items in Avaxtars;

* Gears: Helmets, Armors, Gloves & Boots
* Weapons
* Vehicles

All items are ERC-721 NFTs on Avalanche Blockchain platform like Avaxtar Characters.

All items have 5 different rarity levels like Avaxtars: Common, Uncommon, Rare, Epic & Legend.

Those items can be used to increase Avaxtars' success rates or decrease required time on missions.&#x20;

At the moment items can be obtained only by Boxes from [BoxDrop Feature](/fundamentals/boxdrop-feature) of Gen1 Avaxtars. Some missions will also drop LootBoxes containing items.

**Helmets**

<table><thead><tr><th width="150">Type</th><th width="150">Slot</th><th width="150">Rarity</th><th width="150">Name</th><th width="150">Success Base</th></tr></thead><tbody><tr><td>Gear</td><td>Helmet</td><td>Common</td><td>Power Jaws</td><td>0,05</td></tr><tr><td>Gear</td><td>Helmet</td><td>Uncommon</td><td>Particle Mask</td><td>0,06</td></tr><tr><td>Gear</td><td>Helmet</td><td>Rare</td><td>Gravity Cowl</td><td>0,08</td></tr><tr><td>Gear</td><td>Helmet</td><td>Epic</td><td>Qubit Hood</td><td>0,1</td></tr><tr><td>Gear</td><td>Helmet</td><td>Legend</td><td>Captain's Vision</td><td>0,125</td></tr></tbody></table>

**Armors**

<table><thead><tr><th width="150">Type</th><th width="150">Slot</th><th width="150">Rarity</th><th width="150">Name</th><th width="150">Success Base</th></tr></thead><tbody><tr><td>Gear</td><td>Armor</td><td>Common</td><td>Power Chestplate</td><td>0,05</td></tr><tr><td>Gear</td><td>Armor</td><td>Uncommon</td><td>Particle Armor</td><td>0,06</td></tr><tr><td>Gear</td><td>Armor</td><td>Rare</td><td>Gravity Gift</td><td>0,08</td></tr><tr><td>Gear</td><td>Armor</td><td>Epic</td><td>Qubit Execution</td><td>0,1</td></tr><tr><td>Gear</td><td>Armor</td><td>Legend</td><td>Captain's Armor</td><td>0,125</td></tr></tbody></table>

**Gloves**

<table><thead><tr><th width="150">Type</th><th width="150">Slot</th><th width="150">Rarity</th><th width="150">Name</th><th width="150">Success Base</th></tr></thead><tbody><tr><td>Gear</td><td>Glove</td><td>Common</td><td>Power Collector</td><td>0,05</td></tr><tr><td>Gear</td><td>Glove</td><td>Uncommon</td><td>Particle Touch</td><td>0,06</td></tr><tr><td>Gear</td><td>Glove</td><td>Rare</td><td>Gravity Grasp</td><td>0,08</td></tr><tr><td>Gear</td><td>Glove</td><td>Epic</td><td>Qubit Fist</td><td>0,1</td></tr><tr><td>Gear</td><td>Glove</td><td>Legend</td><td>Captain's Handguard</td><td>0,125</td></tr></tbody></table>

**Boots**

<table><thead><tr><th width="150">Type</th><th width="150">Slot</th><th width="150">Rarity</th><th width="150">Name</th><th width="150">Success Base</th></tr></thead><tbody><tr><td>Gear</td><td>Boot</td><td>Common</td><td>Power Sandals</td><td>0,05</td></tr><tr><td>Gear</td><td>Boot</td><td>Uncommon</td><td>Particle Walkers</td><td>0,06</td></tr><tr><td>Gear</td><td>Boot</td><td>Rare</td><td>Gravity Footpads</td><td>0,08</td></tr><tr><td>Gear</td><td>Boot</td><td>Epic</td><td>Qubit Warboots</td><td>0,1</td></tr><tr><td>Gear</td><td>Boot</td><td>Legend</td><td>Captain's Steps</td><td>0,125</td></tr></tbody></table>

**Weapons**

<table><thead><tr><th width="150">Type</th><th width="150">Slot</th><th width="150">Rarity</th><th width="150">Name</th><th width="150">Success Base</th></tr></thead><tbody><tr><td>Gear</td><td>Weapon</td><td>Common</td><td>Electron Thrower</td><td>0,05</td></tr><tr><td>Gear</td><td>Weapon</td><td>Uncommon</td><td>Proton Gun</td><td>0,06</td></tr><tr><td>Gear</td><td>Weapon</td><td>Rare</td><td>Neutron Activator</td><td>0,08</td></tr><tr><td>Gear</td><td>Weapon</td><td>Epic</td><td>Quark Activator</td><td>0,1</td></tr><tr><td>Gear</td><td>Weapon</td><td>Legend</td><td>Flux Eraser</td><td>0,125</td></tr></tbody></table>

**Weapons**

<table><thead><tr><th width="150">Type</th><th width="150">Slot</th><th width="150">Rarity</th><th width="150">Name</th><th width="150">Success Base</th></tr></thead><tbody><tr><td>Gear</td><td>Weapon</td><td>Common</td><td>Electron Thrower</td><td>0,05</td></tr><tr><td>Gear</td><td>Weapon</td><td>Uncommon</td><td>Proton Gun</td><td>0,06</td></tr><tr><td>Gear</td><td>Weapon</td><td>Rare</td><td>Neutron Activator</td><td>0,08</td></tr><tr><td>Gear</td><td>Weapon</td><td>Epic</td><td>Quark Activator</td><td>0,1</td></tr><tr><td>Gear</td><td>Weapon</td><td>Legend</td><td>Flux Eraser</td><td>0,125</td></tr></tbody></table>

**Vehicles**

<table><thead><tr><th width="150">Type</th><th width="150">Slot</th><th width="150">Rarity</th><th width="150">Name</th><th width="150">Success Base</th></tr></thead><tbody><tr><td>Gear</td><td>Vehicle</td><td>Common</td><td>Rider</td><td>5%</td></tr><tr><td>Gear</td><td>Vehicle</td><td>Uncommon</td><td>Speeder</td><td>10%</td></tr><tr><td>Gear</td><td>Vehicle</td><td>Rare</td><td>Flyisolator</td><td>15%</td></tr><tr><td>Gear</td><td>Vehicle</td><td>Epic</td><td>Lightinator</td><td>20%</td></tr><tr><td>Gear</td><td>Vehicle</td><td>Legend</td><td>Wormanator</td><td>25%</td></tr></tbody></table>


# Skills

Skills are crucial assets to enhance Soldier Avaxtars in PvP Mechanics

Details will be reveled later


# Missions

We fight with our enemy or we help our friends with the missions in Avaxtars

With the [**Avaxtars GameFi**](https://avaxtars.com/gamefi) interface, agents can send Avaxtars on missions. As a result of these missions, players can earn various rewards and level up by earning experience points.

![Avaxtars GameFi Interface](/files/URZgGp9nDqtSLUHhM3kJ)

At the moment there are 4 main Sections on Avaxtars GameFi interface and every Section offers different Missions.

Missions are based on Avaxtars levels and beginning with the first mission Avaxtars earn experience to level up.

Every missions requires some resources and offers some rewards.

For example; "**Let The Adventure Begin**" mission in Section 1 is the first mission for any Avaxtars can complete.

This mission requires 10 [**$ENXT**](/fundamentals/tokenomics/usdenxt) and getting a successful result will award the player with 10 [**$DGC**](/fundamentals/tokenomics/usddgc)**.**  During the beta period this mission requires no $ENXT and also rewards an additional 10 $ENXT.

This mission requires 12 hours to be complete and players earn 25 XP (experience points) at the end of this mission.

If a mission can not be completed successfully then the player get lesser reward but the whole XP.

Here is the algorithm which is used to define the success rate for a mission;

**Mission Success Rate = {Avaxtars Success Rate + Sum(Item Success Rate) + \[(Avaxtars Level\*0,35)/100] + NFT Success Rate on Metaverse Slot}\*0,6\*Mission Success Rate**

Some missions require other missions to be completed first and if you read the descriptions carefully you may notice that there is story for those linked missions.

Some missions require Avaxtars with a specific rarity like Rare, Epic or Legend.

Enjoy the details of the missions. We'll reveal more sections and additional missions as long as the players keep playing the game.


# Metaverse Slot

Avaxtars offers the first real Mataverse application

![Avaxtars offers a Metaverse Slot](/files/dxTnskhvzHlfUu20SIiK)

NFT’s from partner projects of Avaxtars will be put into Metaverse Slot to increase the success rate of an Avaxtar. NFTs of partner projects can be on any chain since Avaxtars provide a real experience of Metaverse: regardless of the blockchain (Ethereum, Binance Smart Chain, Solana, etc.), NFTs will provide additional utilities when they have been put into Metaverse Slot. While Crypto Mandala, Heroes of NFT and Yeti Swap NFTs are available by the time, Penguin Finance NFTs are expected to be available soon. Success Rate Multipliers will be calculated in seperately in Success Rate Formula.

> ***Success Rate Formula***
>
> *\[(Avaxtars Success Rate + Sum(Gears & Weapon Success Rates) + ((Level\*0,35)/100) + **Metaverse Slot Success Rate**)]\*0,6*

Success Rate Multipliers for Metaverse Slot is shown below:

![Success Rate Multiplers of Avaxtars’ Partners’ NFTs](/files/aLn0dMOUmVFaGtA9YkkT)

Note that NFTs of projects which don’t have a rarity feature (such as Yeti Swap) will be calculated as “*Rare*.”

More partnerships will be revealed with the progress of Avaxtars.


# Levels

Gen2 Avaxtars earns experience by completing missions.

A Gen2 Avaxtar can successfully or unsuccessfully complete the mission. In both cases, this Avaxtar gains all the experience points (XP) the quest promised him.&#x20;

The table below shows the amount of XP Gen2 Avaxtars should gain from level 1 to level 60.

![](/files/DJL0JGqlLOygCaWVjHb5)


# Laboratory

Every agent will have a special laboratory in Avaxtars

![Avaxtars Laboratory](/files/a32dbAbMzcuwsLqPqLUX)

Every Laboratory has several devices and those devices can be used to produce $ENXT, $DGC, Convert Gen2 Avaxtars into special units like Scientists and Soldiers and a Firewall Device to protect the Laboratory against attackers and malicious codes.

LEt's move to the details of devices.


# Devices

Devices are the key for progress

There will 4 different devices in every Laboratory.

> [***Unit Converter***](https://avaxtars.medium.com/my-lab-and-device-details-5d028a4059a2#9f50)
>
> [***Cold Fusion Generator***](https://avaxtars.medium.com/my-lab-and-device-details-5d028a4059a2#9b01)
>
> [***DGC Generator***](https://avaxtars.medium.com/my-lab-and-device-details-5d028a4059a2#2f3f)
>
> [***Firewall***](https://avaxtars.medium.com/my-lab-and-device-details-5d028a4059a2#9966)

PAGM Devices will be also shown in Laboratory. Players will see a representing PAGM device here if they have at least 1 PAGM device. If they click on it they will be redirected to My PAGMs Page.<br>


# Cold Fusion Generator (CFG)

Cold Fusion Generator (CFG) will used to farming Energy Token ($ENXT). There is no limit for CFG like PAGMs.

![Cold Fusion Generator](/files/Mbhfrw9HBNx9fMiHE3s1)

* Players will be able to buy 1 CFG per account at the moment.
* The base price for CFG is 0.5 $AVXT.
* CFGs will be bought as Level 0.
* Players need to upgrade CFG to level 1 to start to use.
* Upgrading a CFG into Level 1 requires only 1 Scientist nothing else.
* Locking a scientist into CFG and paying the upgrade cost with $ENXT will upgrade it to next levels beyond 1.
* The required amount of scientists to upgrade CFG is 1 and the required $ENXT is 25 for each level.
* Scientists will be locked permanently in CFG for upgrading the level of CFG.
* CFG will be able to produce while upgrading.
* Users should claim their $ENXT Tokens every 24 hours. After 24 hours, unclaimed CFGs won’t produce more $ENXT.
* 100 $ENXT Tokens will be airdropped for each Personal Avaxtar Generating Machine (PAGM).

Cold Fusion Generator Production & Upgrade Costs Table is shown below:

![](/files/rlCbWupXLACXRAtnavMt)

\ <br>


# Digital Genetic Code Generator (DGCG)

Digital Genetic Code Generator (DGCG) will be used to farm Digital Genetic Code Token ($DGC). There is no limit for DGCG like PAGMs.

![Digital Genetic Code Generator](/files/hIsXFErBcJ5ixQlPy8yy)

* Players will be able to buy 1 DGCG per account at the moment.
* The base price for a DGCG is 6 $AVXT.
* DGCGs will be bought as Level 1.
* Locking a scientist into DGCG and paying the upgrade cost with $ENXT will upgrade it to next level.
* The required amount of scientists to upgrade DGCG is 1 and the required $ENXT is 25 for each level.
* Scientists will be locked permanently in DGCG for upgrading the level of DGCG.
* Gen2 Avaxtars will be put into DGCG to farm $DGC Token.
* Gen2 Avaxtars’ rarity **will affect** the outcome of DGCG Process.
* Every 7 days, users should claim produced $DGC Tokens and will start the process again (Just like the process of PAGMs)

DGC Generator Production & Upgrade Table is shown below:

![](/files/AN0b4ea8pE5esPs76vll)

According this table a player may lock 5 Gen2 Avaxtars in to a level 5 DGCC. Let’s assume all of those Avaxtars are Rare then this DGCC will produce 200 $DGC per 7 days.<br>


# Unit Converter (UC)

Unit Converter is a special device in Avaxtars. There is no limit for Unit Converters like PAGMs.

![Unit Converter](/files/uQ2dfbrROs20m2f4dS8d)

* Players will be able to buy 1 UC per account at the moment.
* The base price for UC is 1 $AVXT and 60 $DGC.
* UCs will be bought as Level 1.
* Locking a scientist into UC and paying the upgrade cost with $ENXT and $DGC will upgrade it to the next level.
* The required amount of scientists to upgrade UC to the next level is;\
  Level 1 to Level 2: 2 Scientists\
  Level 2 to Level 3: 3 Scientists\
  Level 3 to Level 4: 4 Scientists\
  Level 4 to Level 5: 5 Scientists
* Scientists will be locked permanently in UC for upgrading the level of UC.
* To upgrade UC to the next level is 25 $ENXT for each level.
* The required $DGC to upgrade UC to the next level is;\
  Level 1 to Level 2: 116 $DGC\
  Level 2 to Level 3: 168 $DGC\
  Level 3 to Level 4: 216 $DGC\
  Level 4 to Level 5: 250 $DGC
* UC will have two different conversion functions: Scientists and Soldiers.
* UC will be able to produce while upgrading.
* Only scientist conversion feature will be activated until the launch of PvP feature.

### Scientists <a href="#id-0fbb" id="id-0fbb"></a>

You should pay attention to these details while converting your Gen2 Avaxtars to Scientists:

* Gen2 Avaxtars’ rarity does **not** affect the outcome of a scientist's conversion process. Regardless of the rarity of Gen2 Avaxtar which has been put into Unit Converter, a standard Scientist will be generated as the outcome of the conversion process. Scientists won’t have a feature such as a rarity or level.
* The rarity of Gen2 Avaxtars **affect** the cost of $DGC. The required cost of $DGC to convert a unit will decrease depending on the rarity of Gen2 Avaxtars which has been put into Unit Converter.
* We estimate that mostly Common and Uncommon Gen2 Avaxtars will go through the scientist conversion process.

### Soldiers <a href="#id-086e" id="id-086e"></a>

* In contrast with the scientist conversion process, Gen2 Avaxtars’ rarity **will affect** the outcome of the soldier conversion process. Gen2 Avaxtars which have been put into the Unit Converter to be converted as a Soldier will **maintain** their rarities and levels.
* Soldier conversion costs with $DGC increase by rarities because the output keeps the unit levels and rarities.

> Gen2 Common Avaxtar will be converted to Common Soldier.
>
> Gen2 Uncommon Avaxtar will be converted to Uncommon Soldier.
>
> Gen2 Rare Avaxtar will be converted to Rare Soldier.
>
> Gen2 Epic Avaxtar will be converted to Epic Soldier.
>
> Gen2 Legend Avaxtar will be converted to Legend Soldier.

Unit Converter Capacity & Upgrade Table is shown below:

![](/files/9LlZF4nMkTCPYFGM3py7)

*Note that $DGC costs are for per unit and $ENXT costs increase based on the simultaneous conversion amount. For example; 1 Common Gen2 Avaxtar’s conversion for a scientist cost in a Level 1 or Level 5 Unit Converter is 60 $DGC and 20 $ENXT while 5 Common Gen2 Avaxtar’s conversion for scientists cost in a Level 5 Unit Converter is 300 $DGC (5x60) and 80 $ENXT.*

Let’s give another example; 1 Rare *Gen2 Avaxtar’s conversion for a soldier costs in a Level 1 or Level 5 Unit Converter is 91 $DGC and 20 $ENXT while 2 Rare, 2 Epic and 1 Legend Gen2 Avaxtar’s conversion for soldiers cost in a Level 5 Unit Converter is 601 $DGC (2x91 + 2x136 + 147) and 80 $ENXT.*

![DGC + ENXT Costs Based on Rarity & Simultaneous Conversion](/files/PxaNwkHD0fnmY6tqanoO)


# Firewall (FW)

Firewall is crucial to protect yourself against enemies

Details will be reveled soon


# How to Get $AVXT?

Players need $AVXT to start Avaxtars

To enter the Avaxtars Universe and you need at least one Gen2 Character.

Gen2 Characters are on sale on the [**Avaxtars Marketplace**](https://avaxtars.com/browse?t=avaxtars\&f\[type]=76\&ms=1\&s=data.price:asc)

To buy a Gen2 Avaxtar players need to have some $AVXT

Here are several different ways to get some $AVXT

* Buy $AVXT with $USDT on [MEXC](https://www.mexc.com/exchange/AVXT_USDT) (Central Crypto Exchange - CeX)
* Buy $AVXT with $AVXT on [TraderJoe](https://analytics.traderjoexyz.com/pairs/0x7ff6a435d129fe0ee0104b7936d5476803692853) (Decentralized Exchange - Dex)
* Buy $AVXT with $AVXT on [Pangolin](https://info.pangolin.exchange/#/pair/0x792055e49a6421f7544c5479ecc380bad62bc7ee) (DeX)
* Buy $AVXT with $AVXT on YetiSwap (DeX)
* Buy $AVXT with $YTS on YetiSwap (DeX)
* Swap $AVXT with $AVAX on Markr.io (Asset Management Service)


# How to use Marketplace?

Avaxtars Marketplace has everything you need to start playing

<https://avaxtars.com/browse?ms=1&s=data.price:asc>


# How to earn $AVXT?

Details on the way


# How to Generate Gen2?

You need at least 2 Gen1s and a PAGM Device

Details on the way


# How to Generate $DGC?

Details on the way


# How to Generate ENXT?

Details on the way


# How to complete a mission?

Details on the way


# How to develop my Laboratory?

Details on the way


# How to level Machines?

Details on the way


# How to generate a Scientist?

Details on the way


# How to generate Soldiers?

Details on the way


# How to make a PvP Fight?

Details on the way


# How to create a Guild?

Details on the way


# Blockchain Wars

Users on different blockchains may combat against each other

Details on the way


